The plot itself may not be the best within the series, but there are certainly moments that are worth the price of the book.
The central plot surrounds not only the emergence of new magic and new sorcerors into Toril, but the reaction of the existing wizards to the change in their world. Elminster Must Die takes the character and manages to craft a fantastic story around him. Interestingly, this book works because it strips Elminster of much of his power.
From a pure character standpoint, this might be the best Elminster has ever been.
If Elminster Must Die is a portrait of the wizard at the end of his life, this is a story of a wizard in his prime. If you want a book by Ed Greenwood about how a wizard can interact with the rest of a party, this is where you should start. This is one of the best books for looking at how a wizard works with others and how to play a wizard character in an effective manner during a real campaign. Another fairly common wizard trope in Dungeons and Dragons is the idea of an ageless wizard.
These wizards tend to be very powerful and very mysterious, which is unfortunately often code for them being very underdeveloped. This is, however, not the case in Blackstaff by Steven E. This is a book that really dives deep into the idea of being an ageless, limitless master of magic by not only looking at what that kind of person does in his or her daily life but the types of burdens that he or she bears because of that kind of power. As a novel, Blackstaff is actually quite good. Schend manages to build some strong characters and makes the idea of this type of power believable within the setting.
It works best, though, as a kind of plotting guide for Dungeons Masters and writers who want to tackle that same type of characters in their own work. This is a book about the raw power of a wizard and the terrifying effects that it can have on a life. While there are plenty of tales of evil wizards in Toril, this book by James P.
Davis is perhaps the best tale of someone who takes magic use to its logical conclusion. One of the major shortcomings of wizard fiction is that it tends to show wizards as fairly established. They are usually defined by some kind of outside force, generally a hierarchy of other wizards. Unfortunately, this does not describe the average wizard in a Dungeons and Dragons game.
While there is plenty written about wizards as part of a party, this might be the best book for describing what a wizard would be like when adventuring out on her own. Darkvision by Bruce R. Cordell is a great look at a wizard as an adventurer. It showcases the kind of person who would be both capable of learning spells and capable of breaking away from the authority that usually goes along with that type of ability.
Ususi tracks down the relics that brought both prosperity and doom to her people.
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D&D Books Featuring Mages, Sorcerers, and Wizards
Your satisfaction is guaranteed! Haunted by nightmares and driven by desire, Ususi ventures alone into the outside world abandoned by her people centuries ago. Now, as she tracks down relics that brought both prosperity and doom to her people, an old adversary is hot on her trail. About This Item We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here, and we have not verified it. See our disclaimer. Exile of the Hidden City.
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Adept of forgotten mysteries. Sorceress of the Celestial Nadir. Haunted by nightmares and driven by desire, Ususi defied the will of her people and ran away, venturing alone into the outside world her people abandoned centuries ago. Now Ususi tracks down the relics that brought both prosperity and doom to her people. But when an old adversary finds her trail, she discovers the danger she thought past might only be beginning. Specifications Age Range 12 Up.
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